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Knights of the Olde Speech
Revision as of 06:30, 1 August 2016 by Haroldosaur (talk | contribs)

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   <default>Qrow Rayne</default>
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</image> <label>Nickname(s)</label> <label>Allegiance</label> <group> <header>CHARACTERISTICS</header> <label>Race</label> <label>Gender</label> <label>Age</label> <label>Height</label> <label>Weapon(s)</label> <label>Special Ablilities</label> </group> <group> <header>APPEARANCE</header> <label>Complexion</label> <label>Hair Colour</label> <label>Eye Colour</label> <label>Outfit Colour(s)</label> <label>Accessories</label> </group> <group> <header>PERSONAL INFORMATION</header> <label>Status</label> <label>Occupation</label> <label>Relative(s)</label> <label>Music Theme</label> </group> </infobox> Qrow Rayne is the son of Kraken Rayne and Ruby Cleur and a member of Chase Powers' away team, who arrived in the KOTOS universe with the joint goal of freeing Lady Jonna and freeing Morcia itself. Qrow's weapon of choice is a customised, two-handed broadsword that specialises in heavy blows. Qrow's first canon appearance in the storyline was in the epilogue of "Lady Jonna's Quest", in which he, Chase, Alizarin Rayne and Talia Rayne arrive in the KOTOS universe through the dimensional gate. APPEARANCE: Qrow has the golden eyes and red hair customary of a member of the Rayne and Cleur bloodline respectively.. His trademark item of clothing is a ragged black shirt that he wears underneath his armour, and his other identifying feature is the scar over his right eye. PERSONALITY: Qrow's most significant attribute is loyalty, and he sees the world in very black and white, good and evil terms. This often puts him at odds with people who are in a moral grey area, such as his cousin Talia. He shrugs off insults and grievances towards him personally, but can get protective of the people around him and has a habit of losing his temper if his family is insulted. He also values bonds such as friendship and comradeship, and holds in contempt those who forgo such bonds. ABILITIES AND POWERS: Qrow is extremely physically strong, having trained himself to the point where he can hold his sword with one hand if necessary - albeit for short time-spans. When it comes to his hereditary abilities, however, Qrow's potential is mostly untapped and his control over fire is weak at best. Qrow is also technologically apt, able to upgrade almost anything provided he has the resources to do so. QUOTES: "Hey, there's a fine line between adjusting and conceiving."-Qrow, to his sister on the subject of weapon creation "You didn't fail. You kept your promise and returned, right?"-Qrow, reassuring Chase. APPEARANCES:

  • Lady Jonna's Quest

TRIVIA:

  • Qrow's scar was given to him in a brawl by his sister, Alizarin. That fight remains the only time Qrow has outright lost a fight to his sister.
  • Fallout was originally a generic broadsword, but Qrow personalised it to include decals and a collapsible hilt, inside which a handgun is hidden.