So, the following people have shown interest for playing Diplomacy:
- Le Moi
- James (would Stirling and Perry play separately? :P)
- Jonna
- Talmid
- Ninjago_Builders
- Theo
Our gathered number of six is almost the ideal of seven, so I think it will go rather well. If you are still interested, I will now explain how we can do this.
Firstly, it would be advisable that interested parties read the rules: https://www.wizards.com/avalonhill/rules/diplomacy.pdf. And by advisable, I mean necessary for them to play.
Secondly, we appoint me the GM, because of my experience on the game, I am organising this anyway and I am a power-seeking person.
Thirdly, I randomly appoint a nation to each of the players.
Fourthly, the game begins.
The game, as you will learn by reading the rulebooks, is comprised by a Spring, a Fall and a Winter turn for each year. The two former have a Diplomacy part, a Writing Orders part and a Resolving Moves part. The latter does not have any Diplomacy.
Unless we decide otherwise later, I suggest we have weekly turns for Spring and Fall, while Winter lasts less, because it has no diplomacy involved. During the week, people will negotiate with each other as they prefer. We have an ample amount of chatrooms to use for that.
I am thinking that Thursday will serve well for me, as the deadline for submitting Orders. The manner with which we do that holds some importance. As I'm going to be playing too, I must not see your orders before all of them are submitted (technically, I can if I've already submitted mine, but you can't know if I have). I think I can write a simple encryption program to use on the orders. That will allow you to hide those orders until I decrypt them again. We'll see about that later.
Once I've received everyone's orders and resolved which of them are successful, which fail and what are the final results, I will post a map showing everyone's moves and another with the final position of everything. Those will probably be in blog posts or my message wall. Once I've done that, the new turn begins.
For Winter turns, when one builds or destroys units with no negotiation, I think we should try to submit our moves in one or two days.
If you have any queschons about the manner with which we'll run the game or the game itself after reading the rules, feel free to ask. If you feel you need some practice on deciding on moves, notify me and I'll try to arrange something.
Uninterested people this is about you, too:
If you don't wish this to be housed in this wiki, tell me. I can house this on my wiki.
If you are still interested, please reaffirm your interest. If you changed your opinion (whichever that was), also please notify me. That's all.