Haroldosaur (talk | contribs) Created page with "." |
Haroldosaur (talk | contribs) No edit summary |
||
| (5 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
. | {{CHARACTER_STATS|title1 = Alizarin Crimson Rayne|nickname(s) = *Ali|allegiance = *The Away Team | ||
*The Knights of the Olde Speech|race = Savant|gender = Female|age = 23|height = 5 feet, 8 inches|weapon(s) = "Gasoline" and "Kerosene"|special_ablilities = *Pyrokinesis | |||
*Fire breath | |||
*Thermokinesis | |||
*Inflammation | |||
*Plasmakinesis | |||
*Fireball projection | |||
*Fire assisted flight | |||
*Fire immunity | |||
*Fire empowerment | |||
*Flame vision|complexion = Fair|hair_colour = Bright red/Crimson|eye_colour = Golden|outfit_colour(s) = *Red | |||
*Black | |||
*Grey|accessories = *Fingerless gauntlets|status = Active|occupation = Company manager/Private investigator|relative(s) = *Kraken Rayne (father) | |||
*Ruby Cleur (mother) | |||
*Qrow Rayne (brother) | |||
*Levana Rayne (sister) | |||
*Talia Rayne (cousin)|music_theme = Six Shooter (Coyote Kisses) (https://www.youtube.com/watch?v=xkFZn4oPMqE)|image1 = Alizarin head coloured-0.jpg}}Alizarin Rayne is one of the seven gem-wielders, and a member of [[Chase Powers|Chase Powers']] [[The Away Team|Away Team]], who arrive in the KOTOS Universe with the joint goal of freeing [[Lady Jonna]] and freeing [[Morcia]] itself. Alizarin's weapons of choice are a pair of nunchuck-pistol hybrids (affectionately referred to as "gunchucks") that specialise in quick and light knockback blows. | |||
Alizarin's first canon appearance in the storyline was in the epilogue of "[[Lady Jonna's Quest]]", in which she, Chase, [[Qrow Rayne]] and Talia Rayne arrive in the KOTOS universe through the dimensional gate. | |||
== APPEARANCE: == | |||
Alizarin, like her siblings, has the Golden eyes of the Rayne bloodline, and the crimson hair of the Cleur bloodline respectively. She can normally be seen wearing a clothing the same shade of red as her hair, most notably overcoats or jackets of that colour. It'd also be hard to see her without some kind of plaster or bandage on due to her reckless nature. | |||
== PERSONALITY: == | |||
Alizarin's most prominent personality trait is her carefree nature, and how safety is a very low-priority concern in many of her endeavors. She's brash and reckless, unafraid to injure herself, and spends a lot of time having fun instead of facing up to her responsibilities. However, these traits overshadow her surprising intelligence, with a sharp tongue to match her sharp mind. She often plays up the more overstated parts of her personality, so those who underestimate her find themselves unprepared for her strategic and wily fighting style and scathing wit. | |||
== ABILITIES AND POWERS: == | |||
As a gem wielder, Alizarin is one of the most powerful Savants her home dimension has ever seen. Her control over flame is second to none, and she uses her abilities in tandem with her impressive combat abilities. Her fighting style is a mixture of nunchuck-wielding and boxing (nunch-boxing) and for more deadly opponents she uses a wide array of fire-based abilities. Unexpectedly enough, she's also a wry businesswoman, keeping her company afloat with all sorts of bold deals and transactions. Her final significant skill is her deductive reasoning. Having learnt from two mentors in her youth, she quickly learnt the basics of deduction and has become an individual one would be hard-pressed to outwit. | |||
== QUOTES: == | |||
== APPEARANCES: == | |||
* Lady Jonna's Quest | |||
== TRIVIA: == | |||
* Alizarin's full name, "Alizarin Crimson", is a lesser-known shade of red. | |||
* Alizarin lives her life by the rules she has dubbed "Ali's three S's": Be smart, be sassy, and be skilled. | |||
[[File:Giphy.gif|thumb|330x330px|A demonstration of gunchuck usage]] | |||
[[Category:Characters]] | |||
Latest revision as of 19:40, 1 February 2017
<infobox>
<title source="title1"> <default>Alizarin Rayne</default> </title> <image source="image1">
</image> <label>Nickname(s)</label> <label>Allegiance</label> <group> <header>CHARACTERISTICS</header> <label>Race</label> <label>Gender</label> <label>Age</label> <label>Height</label> <label>Weapon(s)</label> <label>Special Ablilities</label> </group> <group> <header>APPEARANCE</header> <label>Complexion</label> <label>Hair Colour</label> <label>Eye Colour</label> <label>Outfit Colour(s)</label> <label>Accessories</label> </group> <group> <header>PERSONAL INFORMATION</header> <label>Status</label> <label>Occupation</label> <label>Relative(s)</label> <label>Music Theme</label> </group> </infobox> Alizarin Rayne is one of the seven gem-wielders, and a member of Chase Powers' Away Team, who arrive in the KOTOS Universe with the joint goal of freeing Lady Jonna and freeing Morcia itself. Alizarin's weapons of choice are a pair of nunchuck-pistol hybrids (affectionately referred to as "gunchucks") that specialise in quick and light knockback blows. Alizarin's first canon appearance in the storyline was in the epilogue of "Lady Jonna's Quest", in which she, Chase, Qrow Rayne and Talia Rayne arrive in the KOTOS universe through the dimensional gate.
APPEARANCE:
Alizarin, like her siblings, has the Golden eyes of the Rayne bloodline, and the crimson hair of the Cleur bloodline respectively. She can normally be seen wearing a clothing the same shade of red as her hair, most notably overcoats or jackets of that colour. It'd also be hard to see her without some kind of plaster or bandage on due to her reckless nature.
PERSONALITY:
Alizarin's most prominent personality trait is her carefree nature, and how safety is a very low-priority concern in many of her endeavors. She's brash and reckless, unafraid to injure herself, and spends a lot of time having fun instead of facing up to her responsibilities. However, these traits overshadow her surprising intelligence, with a sharp tongue to match her sharp mind. She often plays up the more overstated parts of her personality, so those who underestimate her find themselves unprepared for her strategic and wily fighting style and scathing wit.
ABILITIES AND POWERS:
As a gem wielder, Alizarin is one of the most powerful Savants her home dimension has ever seen. Her control over flame is second to none, and she uses her abilities in tandem with her impressive combat abilities. Her fighting style is a mixture of nunchuck-wielding and boxing (nunch-boxing) and for more deadly opponents she uses a wide array of fire-based abilities. Unexpectedly enough, she's also a wry businesswoman, keeping her company afloat with all sorts of bold deals and transactions. Her final significant skill is her deductive reasoning. Having learnt from two mentors in her youth, she quickly learnt the basics of deduction and has become an individual one would be hard-pressed to outwit.
QUOTES:
APPEARANCES:
- Lady Jonna's Quest
TRIVIA:
- Alizarin's full name, "Alizarin Crimson", is a lesser-known shade of red.
- Alizarin lives her life by the rules she has dubbed "Ali's three S's": Be smart, be sassy, and be skilled.