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:''"A being with a strong imagination spark can do something that none of us have ever imagined possible. You know how when you smash, your Imagination spark will rebuild you in a safe location? If someone with a strong imagination spark is about to be infected by Maelstrom, that personâs imagination spark will create a copy of him or herself, and rebuild." ''-- Vanda Darkflame
:[[File:LEGO Universe 2011-09-13 14-34-19.jpg|thumb|220x220px]][[File:Imaginationcapacity.png|thumb|238x238px|Capacity shown below, currently at 15, increased from base of 6 with gained experience upgrades and temporary gear upgrades.]]''"A being with a strong imagination spark can do something that none of us have ever imagined possible. You know how when you smash, your Imagination spark will rebuild you in a safe location? If someone with a strong imagination spark is about to be infected by Maelstrom, that personâs imagination spark will create a copy of him or herself, and rebuild." ''-- Vanda Darkflame
Every minifigure has a Creative Spark. The Creative Spark is also perhaps incorrectly referred to as an Imagination Spark. [[Imagination]] is in everything to a degree, and minifigures are creatures of Imagination. The Creative Spark is the link between Imagination as a living energy, supplied by a Nexus, and Imagination as a usable power. When a minifigure's Creative Spark is unlocked, a wide breadth of abilities becomes available.
Every minifigure has a Creative Spark. The Creative Spark is also perhaps incorrectly referred to as an Imagination Spark. [[Imagination]] is in everything to a degree, and minifigures are creatures of Imagination. The Creative Spark is the link between Imagination as a living energy, supplied by a Nexus, and Imagination as a usable power. When a minifigure's Creative Spark is unlocked, a wide breadth of abilities becomes available.
=== Capacity ===
=== Capacity ===
Minifigures' Creative Sparks are naturally limited in how much Usable Imagination they can hold, and capacity limits can vary between minifigures depending on the overall strength of their Creative Sparks. Typical capacities starts out at 6 measurable points that can be stretched to 17 points with training, while the capacities of weak Creative Sparks are inflexible.
Minifigures' Creative Sparks are naturally limited in how much Usable Imagination they can hold, and capacity limits can vary between minifigures depending on the overall strength of their Creative Sparks. Typical capacities starts out at 6 measurable points that can be stretched to 17 points (without gear) with training, while the capacities of weak Creative Sparks are inflexible. Maximum capacity can also be temporarily increased with performance-boosting consumables and with wearable gear.
Theoretically an overpowered Imagination Spark has the same capacity limits as that of an Imagination Nexus. While immense, a Nexus's capacity is not indefinite. While a self-sufficient, longstanding Nexus outputs enough Imagination to never run out, effectively being infinite, Creative Sparks are not.
Theoretically an overpowered Imagination Spark has the same capacity limits as that of an Imagination Nexus. While immense, a Nexus's capacity is not indefinite. While a self-sufficient, longstanding Nexus outputs enough Imagination to never run out, effectively being infinite, Creative Sparks are not.
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Minifigures with locked Creative Sparks can live their entire lives never running out of Imagination. On the other hand, Imagination strain is a risk to minifigures with unlocked Imagination who use their powers too much. Symptoms of Imagination strain include exhaustion, involuntary smashing, and permanent death if untreated.
Minifigures with locked Creative Sparks can live their entire lives never running out of Imagination. On the other hand, Imagination strain is a risk to minifigures with unlocked Imagination who use their powers too much. Symptoms of Imagination strain include exhaustion, involuntary smashing, and permanent death if untreated.
[[Category:Lego Universe]]
Latest revision as of 02:52, 2 January 2025
File:LEGO Universe 2011-09-13 14-34-19.jpgFile:Imaginationcapacity.pngCapacity shown below, currently at 15, increased from base of 6 with gained experience upgrades and temporary gear upgrades."A being with a strong imagination spark can do something that none of us have ever imagined possible. You know how when you smash, your Imagination spark will rebuild you in a safe location? If someone with a strong imagination spark is about to be infected by Maelstrom, that personâs imagination spark will create a copy of him or herself, and rebuild." -- Vanda Darkflame
Every minifigure has a Creative Spark. The Creative Spark is also perhaps incorrectly referred to as an Imagination Spark. Imagination is in everything to a degree, and minifigures are creatures of Imagination. The Creative Spark is the link between Imagination as a living energy, supplied by a Nexus, and Imagination as a usable power. When a minifigure's Creative Spark is unlocked, a wide breadth of abilities becomes available.
Capacity
Minifigures' Creative Sparks are naturally limited in how much Usable Imagination they can hold, and capacity limits can vary between minifigures depending on the overall strength of their Creative Sparks. Typical capacities starts out at 6 measurable points that can be stretched to 17 points (without gear) with training, while the capacities of weak Creative Sparks are inflexible. Maximum capacity can also be temporarily increased with performance-boosting consumables and with wearable gear.
Theoretically an overpowered Imagination Spark has the same capacity limits as that of an Imagination Nexus. While immense, a Nexus's capacity is not indefinite. While a self-sufficient, longstanding Nexus outputs enough Imagination to never run out, effectively being infinite, Creative Sparks are not.
Recharge
Creative Sparks naturally recharge at a very slow rate, just enough to keep a minifigure alive - typically one hundredth of a Measured Imagination Point a day at any point in space. The rate can increase exponentially based on a minifigure's proximity to a Nexus within 150 million kilometers of a Nexus. On Avant Gardens the rate is one point an hour - in Nexus Tower, complete recharge in five minutes.
However many of the Nexus Force's battles are fought far enough away from the Nexus that the passive recharge rate is insufficient for prolonged Imagination use. For this reason the Nexus Force supplies its soldiers with immediate-effect Imagination supplements, for example Notion Potions, Hiccup Tablets, Fountains of Imagination.
Minifigures with locked Creative Sparks can live their entire lives never running out of Imagination. On the other hand, Imagination strain is a risk to minifigures with unlocked Imagination who use their powers too much. Symptoms of Imagination strain include exhaustion, involuntary smashing, and permanent death if untreated.